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Archive for the 'NewTech' Category

May 20th, 2008

Implementing Virtual Worlds: Key Planning Decisions

Last year I made several presentations to executive groups about Second Life and other virtual worlds. The overwhelming response I had led me to create a workshop comparing the features of many of the current virtual worlds to help business leaders understand their options so they can make solid decisions about what works best […]

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February 14th, 2008

Blending the Real, the Unreal and the Unreal

Yesterday I attended a virtual presentation in Second Life hosted by Metanomics. It was one of those bizarre, amazing and wonderful experiences that sometimes just happen. I was sitting in my real life office, watching my avatar in Second Life sitting in an audience of about 50 avatars watching the Emory attendees in real time watch us watching them! It was an amazing and relevant experience.

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November 28th, 2007

Kinset and Brookstone: Tip of the Iceberg

Brookstone announced the opening of its 3D virtual retail store on the Web. It can be accessed using the Kinset browser plugin, and provides a good user experience — as long as the user’s system uses Windows XP and has a lot of memory.

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November 22nd, 2007

3D Email Pushes the Boundaries

As much as I love virtual worlds, I don’t see the value of turning a core business tool like email into some sort of Super Mario Brothers levels quest. 3D Email is a flawed product, but a good example of the kinds of mind stretching that will have to happen for 3D or virtual reality to have a meaningful impact on everyday business. I believe it’s important, however, to applaud valiant attempts at something completely new, even when they fail.

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November 13th, 2007

Machinima Update

It’s been over a year since I wrote anything about machinima, and since then it has started to take off. Here are some of the new things I discovered when I went surfing last night to find some entertainment.

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October 23rd, 2007

Disability Aid: Brain-Computer Interface for Second Life

Japanese scientists have created an experimental device with great promise for people with debilitating movement disorders. The small helmet enables the wearer to animate a 3D avatar in Second Life so it will perform basic movements just through thought impulses. It’s not yet up to the quick response time needed for competing in a first-person shooter, but it’s a giant step forward!

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October 22nd, 2007

Voice and Virtual Worlds: Is it a win?

In some virtual worlds, for some specific applications (like raiding in WoW), voice chat works. For purely conversational socializing in 3D, the jury is still out. We are still learning how to use the tools that can make a 3D conversation as informative as a face-to-face chat. We seem to have mastered the sound quality issues. Now we just need to make it more intuitive to use. That won’t be a quick fix.

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October 16th, 2007

Virtual Worlds Aren’t Going Away

Gartner research seems contradictory, yet it makes sense. Governments (and companies) can be in Second Life or any other virtual world today simply to get familiar with the issues, concerns and technologies involved. The barriers to entry are low–it’s free–and their employees can learn free, too, by just trial and error, without the expense of formal training! At a certain point, these organizations will unquestionably move the game indoors, and initiate a virtual world or 3D intranet on a server behind their own firewalls. They aren’t going to abandon it now.

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October 15th, 2007

Virtual Worlds: at the Tipping Point at Last (part 3)

Here is some background on virtual worlds and some additional examples of how non-profits and other organizations are experimenting with applications of virtual worlds to real world issues. Examples of how non-profit organizations and others are using Second Life for non-profit objectives.

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October 9th, 2007

Virtual Worlds: at the Tipping Point at Last (part 2)

This is Part 2 of a series. Many organizations are excited about virtual worlds technology, and are still trying to figure out what they can do with the virtual world concept. Here are some examples of what various business groups are doing today. Keep in mind that participation is growing faster than anyone can keep up with, so this list is by no means exhaustive!

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October 8th, 2007

Virtual Worlds: at the Tipping Point at Last (part 1)

While 3D virtual worlds have their flaws, security and scalability issues, and detractors, mainstream business and government are starting to get engaged with the concept, which is a very positive sign. That means budgets, and budgets mean opportunities for creative new concepts and technology improvements. The excitement is definitely building in corporate offices. If the technological improvements needed to pass corporate CIO muster can occur quickly, we may be at the tipping point.

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October 4th, 2007

The Gate — At the edge of virtual and real

The Gate is one of those breakthrough ideas that will result in a complete change in how people interact, both in business and in their personal lives. This coming weekend, on October 5-7, there will be a portal set up between real life and Second Life on Odyssey island. It’s being billed as an […]

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September 3rd, 2007

Second Life and Other Virtual Possibilities

Virtual worlds/ simulations/ metaverses are stepping up onto the legitimate stage in a big way. Linden Labs reports they must install 120 servers per week, each hosting 1-4 “regions” or islands, in order to keep up with demand for land in Second Life. Gartner Research says current trends suggest that 80 percent of active Internet users and Fortune 500 companies will participate in Second Life or some competing virtual world by the end of 2011. A breakthrough in technology will have to occur. Second Life is just not that scalable in its current form. But you can see the signs of the future — the metaverse, the intraverses, the 3D web — in just what’s available today.

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February 25th, 2007

A Few Thoughts on Wikipedia

As I’ve said before, the jury is still out as far as I’m concerned about the long-term value of Wikipedia. It’s widely cited, but is it good? How do we know?

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January 2nd, 2007

Machinima and Me

I have a love-hate relationship with machinima. The love comes from the concept of being able to make my own video clips while I’m inside a virtual world and then turn it into something creative or useful. My hate comes from my lack of skill with it! In fairness, it’s not all my fault.

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September 8th, 2006

Watson Research Assistant

Intellext’s personal search bot Watson looks like it could be a researcher’s dream come true. I can’t wait to try it!

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September 8th, 2006

Botnets and the Singularity

26% of the compromised computers used in botnets are in the US. Four out of five computers connected to the Web have some type of spyware or adware installed on them, with or without the owner’s knowledge. Some futurists predict an event called The Singularity to occur in the next generation — an inevitable consequence of natural human competitiveness and the possibilities inherent in technology. Once the Singularity point is reached (estimated now to be around 2023), we will enter the Post-Human era. Botnets may one of those leapfrog occurrences that have unintended consequences in furthering the emergence of Super Human intelligence.

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May 25th, 2006

String Theory

Superstring theory describes a universe made of strings of vibrating particles and delicate membranes. While not yet proven, it unites general relativity and quantum mechanics, and may unite all the four forces of nature. Proving string theory may also confirm the existence of alternate dimensions. Thank you NOVA for The Elegant Universe: the 11th Dimension. Highly recommended viewing.

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May 18th, 2006

Spam Attacks Hit Dove Lane

Spam is a four-letter word!

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January 16th, 2006

Brain Gym

Enhanced learning occurs through movement, and the brain can be reprogrammed to acquire lost or undeveloped functions by retraining it using physical movements. Products like BrainGym and VisionGym may help to retrain the brain to overcome some physical/mental losses.

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December 23rd, 2005

Multiplayer Online Games Using Google Maps

GoogleMaps use satellite imagery to enable users to travel the world vicariously and zoom in (in many areas) to the level of their own neighborhood. Landmarks and buildings are shown, creating a fascinating opportunity for game designers to create games that would use GoogleMaps as the basis for the game world. Here are some of the kinds of games that might be created and what might be interesting about them.

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December 19th, 2005

Walk (or Ride!) Off Pounds in a Virtual World

The Game Runner is an exercise treadmill that looks similar to the one you may have gathering dust at home; however, it has been modified to serve as a game controller for first-person shooter games. What a great solution to the lack of exercise and foggy brains many gamers grouse about. Run fast here, go fast there!

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December 18th, 2005

New Songdo City: Korea’s Technology Wonder

New Songdo, located on a man-made island of nearly 1,500 acres off the Incheon coast about 40 miles from Seoul.. Touted as the first “ubiquitous city”, the entired city will be wired, interconnected and on the Internet. Inventors believe the city will be a hot bed of innovative technology ideas — a showcase for what might be. But will a planned city — especially one where everything is recorded and accessible face insurmountable privacy issues.

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December 12th, 2005

Could ARGs Turn Around the Democratic Party?

I think that alternate reality games (ARGs) could revitalize the Democratic party! A week ago, Democrats came out strongly for a technology strategy supporting new scientific research programs, space, stem cells, innovation, healthcare, etc. Rep. George Miller of California said, “The federal government must make innovation in science and technology its top priority for economic growth.” So far ARGs have been commercial and primarily geared toward young, tech-savvy people…but aren’t those a demographic that both parties are trying to woo and get to the polls? Just imagine if politics were considered “fun” or “cool” and the Democrats were to get the halo effect from that! Here’s why I think it would work.

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December 11th, 2005

It’s New to Me!

While some of these are not exactly new ideas, they are still uncommon and represent some of the most interesting new developments and concepts that I’ve seen related to the future of multiplayer gaming. They include virtual trading cards, rentals of streamed games, ARGs, adaptive AI, and P2P MMOGs. Five years from now, MMO gaming will be completely different! Are there other interesting developments I’ve missed?

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November 15th, 2005

ASCII Movies - Wow!

If you haven’t seen movies made from ASCII text before, check these out. They are great fun!

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November 15th, 2005

Google Pecking Power

Ever wonder how Google returns such great results? Simple…it’s with pigeon power! Flocks of bird perform massively parallel pecking to solve complex problems. Google uses only low-cost, off-the-street pigeons for its clusters. (Okay, it’s from 2002, but it’s a great prank!)

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Links and citations are welcome. These articles may be reprinted providing the following copyright information remains with each article. Copyright 2005 by Kaye Vivian. All rights reserved.