The KM Conundrum
Great quote from Mostly Harmless by Douglas Adams that sums up the challenge of KM.
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Great quote from Mostly Harmless by Douglas Adams that sums up the challenge of KM.
thinking about the concept of questing as used successfully in a multiplayer online gaming context, like the one in World of Warcraft. For those who have been gamers for many years, this is an obvious application, and one that will appeal to and be readily accepted by the new generation of “wired” workers who have grown up with technology and multiplayer games. It might be more difficult to convey to non-gaming managers or executives, however, even though it’s just a variation on the carrot-and-stick paradigm. Here’s how it might work.
Blerp has been called the next Twitter, and you might want to check it out. It could be a game changer. Blerp is a browser plug-in, and the basic idea is that members create a layer of 2D user-generated content over any website, then people who sign up for Blerp and join the layer-creator’s group can see and add content in that layer. Thus, any site — yours or someone else’s — becomes the backdrop for social networking, casual gaming or whatever.
Forterra recently sold its OLIVE 3D platform to SAIC, and that was There.com’s clone product. Maybe part of the deal was that There would close, and not compete. Or maybe Makena’s private ownership, having parted with Forterra and it’s OLIVE, was ready to get out of the virtual world business and on to the next big thing. Or maybe the rigid controls that so appealed to corporate security interests got in the way of the user experience. What do you think?