I was all set to talk about technology and activities that make virtual worlds accessible to the 1.3+ billion globally who are disabled, and then I was pulled up short and reminded of why those things are important — people. Today I discovered Wilde Cunningham.
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Archive for January, 2009
Current financial uncertainty finds organizations focusing on the status quo and cautious, instead of pursuing innovative opportunities. Individuals, however, are becoming increasingly comfortable with, and in, immersive virtual environments, and are looking for ways to bring them into the work place. Ten years ago the opposite was true. It’s like biorhythms for virtual worlds.