The high visibility of Second Life and its virtual economy have made virtual worlds a common discussion point in many Board Rooms. There are two types of virtual environments: gaming and social. Both may be used to achieve different educational objectives. Although the technology for virtual environments is improving rapidly, it is not yet robust enough for most business-critical processes. Businesses probably have a window of 18-24 months to develop a virtual training strategy and begin implementing a technology solution.
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Archive for December, 2007
There are an increasing number of organizations that lobby developers or provide a product to help the disabled or those with limiting conditions to participate in a variety of games and learning simulations. Some new ones are referenced.
There are some obvious types of learning simulations, like the Microsoft Flight Simulator or the Wii sports games. Some other useful ones for a variety of purposes are included here.