Do video games lack some of the spectrum of human emotions? Perhaps soothing or inspiring play will make the gaming experience more satisfying all around in the way movies do. Sony’s willing to gamble on it.
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Archive for April, 2007
Doesn’t this get it? “Knowledge management is a discipline that uses a variety of methodologies to connect people to people and people to information to improve decision making.” What KM activities are not covered by this definition?
Gaming provides a rich and unmatched opportunity for people of all ages to learn valuable lessons about human nature, good and evil, the value of preparation, equality, dealing with diversity, leadership, economics, merchandising, setting priorities, and team play. Who knew that games taught such important life lessons? I have noticed that…