Everyone in the KM field has different favorite texts that they use or cite as sources. Here are the ones I value for various reasons and have recommended to others.
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Archive for October, 2006
I need names for a KM initiative! Here are some from various sources. Give me some to add to it!
Gaming guru Edward Castronova plans to develop Arden: The World of Shakespeare as a new gaming landscape, based authentically upon Shakespearean times, that submerges players in period costumes, environments, and language. Just imagine — a game where the most valuable treasure is bits of dialogue from Shakespeare’s plays! It’s a little hard for me to envision, but an important initiative all the same.
There is a fallacy in all discussions of ROI for KM. KM is not a manufacturing process with people substituted for widget inventories in a financial spreadsheet. As long as accounting systems (and financial managers) reject the so-called “soft” or intangible values of KM and treat KM like they treat software or a new piece of equipment, the true ROI of KM will never be shown or appreciated. That doesn’t mean we should stop trying to determine its value!
The return of Uru Live, the multiplayer version of the popular box game Myst, is largely the result of the passion of its fanbase, who have kept the game’s memory and magic alive for several years using a freeware version of the game. This is an interesting trend that may provide a new ground for smaller developers to take over niche titles with a good player base and use player developed content or expansions to existing content to sustain the franchise or give it a second life with new players on an economically sustainable scale.