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Archive for January 8th, 2006

January 8th, 2006

The Quest for the Perfect MMOG User Interface

Designers and developers have to walk a fine line between novel graphic design consistent with the theme of the game and the array of capabilities the interface must enable–without intruding on the play area more than absolutely necessary. Not only that, it must be understandable at a glance…with little or no training required, because most players will not read a manual, and will jump right into the play. So what are the critical UI elements, who has done it right, and what do players dream of for the future?

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Links and citations are welcome. These articles may be reprinted providing the following copyright information remains with each article. Copyright 2005 by Kaye Vivian. All rights reserved.