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Archive for the 'MMO Games' Category

August 9th, 2010

Discontinuing All Comments

I am discontinuing all comments on this blog, due to heavy spamming that I have to moderate manually. Please use the email link to contact me.

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March 9th, 2010

Quest Based Leadership: Shifting the Business Paradigm

thinking about the concept of questing as used successfully in a multiplayer online gaming context, like the one in World of Warcraft. For those who have been gamers for many years, this is an obvious application, and one that will appeal to and be readily accepted by the new generation of “wired” workers who have grown up with technology and multiplayer games. It might be more difficult to convey to non-gaming managers or executives, however, even though it’s just a variation on the carrot-and-stick paradigm. Here’s how it might work.

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March 4th, 2010

There Today, Gone Tomorrow

Forterra recently sold its OLIVE 3D platform to SAIC, and that was There.com’s clone product. Maybe part of the deal was that There would close, and not compete. Or maybe Makena’s private ownership, having parted with Forterra and it’s OLIVE, was ready to get out of the virtual world business and on to the next big thing. Or maybe the rigid controls that so appealed to corporate security interests got in the way of the user experience. What do you think?

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January 18th, 2010

Game Related Mail Nonsense

I thought I had seen ridiculous message text before, but this spam mail I got (about eight times this week) really takes the cake. I don’t usually read them at all, but something about this one was so egregiously bad that I decided it was worth blogging.

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November 6th, 2009

No Tech Gaming

16-year-old Henry Lee won a future of technology competition with a no tech idea. If we think these young people don’t yet have enough human or practical understanding to come up with a meaningful idea and execute it, we need to be thinking again.

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September 13th, 2009

New cube game challenges the mind

Check out Julian Oliver’s new cube game called levelHead. It promises to be wildly addicting when it’s released!

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August 12th, 2009

Disconnected Tidbits

None of these is worth a full blog posting, but I found these things to be fascinating or very promising, and thought I’d blog them all anyway for my own reference. WoW and psychotherapy, Betterverse.org, brain controllers, altering time perception, cloning heroic dogs and regenerating lost teeth.

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July 24th, 2009

Notes from USIP’s Serious Games for Peacebuilding- Part 2

A few days ago I participated in the U.S. Institute of Peace’s serious games seminar, called “Smart Tools for Smart Power: Simulations and Serious Games for Peacebuilding”. It was a good agenda, and the audience was actively involved with both providing information to supplement the presenters and in raising questions that added a lot of depth to the presentation. They plan to have a video archive of the meeting available on their web site in about two weeks. Here are some notes and thoughts on the sessions. Be sure to read Part 1, too.

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July 21st, 2009

Notes from USIP’s Serious Games for Peacebuilding – Part 1

A few days ago I participated in the U.S. Institute of Peace’s serious games seminar, called “Smart Tools for Smart Power: Simulations and Serious Games for Peacebuilding”. It was a good agenda, and the audience was actively involved with both providing information to supplement the presenters and in raising questions that added a lot of depth to the presentation. They plan to have a video archive of the meeting available on their web site in about two weeks. Here are some notes and thoughts on the sessions. Since it’s long, I’ll publish Part 2 in a day or two.

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July 16th, 2009

3D Environments for Communities

Communities in virtual world parallel traditional communities in that they can be affinity groups, gaming groups, family groups, business groups, fan groups or just about any other sort of community. 3D environments enable participants to have a more realistic interaction with one another than is possible using text chat tools.

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July 6th, 2009

Connection Finders Software

I decided to try again with wiki editing, and created an entry for “Connection Finders” software on the public blog on CPSquare. I’ve been researching new and emerging KM technologies recently, so I thought it would be fun to branch out a bit in that direction. Here’s what I have so far. The wiki is open to the public, so feel free to add your comments here or over there.

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June 16th, 2009

Is There Morality in MMOGs?

Most players in MMOGs probably wouldn’t think to include “morality” on a list of criteria for why they like a game or feel resonant with it, yet if the predominant game morality violates their own, it will feel uncomfortable and they will leave. MMOGs constantly challenge one’s morality. Game morality is a little muddy — just like real life. Even if a person is anonymous behind their keyboard, their true character still comes through in the choices they make in the game.

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May 17th, 2009

The Warnogization of Wintergrasp

Warnog must not sleep. He comes across as a surly, know-it-all, berating parent type person. He starts early in the fight to lambast everyone in the zone for giving it all way, for being losers, for not knowing how to play, etc. He criticizes the attempts of other players to give guidance or directions. He ridicules failures when the “horde” team has a success. As a result, he has become a phenomenon. He is one of the few characters on our server whose name is instantly recognized by 75% of the more experienced players…but not necessarily in a good way.

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May 15th, 2009

Tweeting

When is the Twitter terminology going to settle and standardize? It’s too faddish for it to last as it is — how many ways can one talk about bird chirps? Twitter users were first called tweeters and their posts were tweets. Soon they were twitterers writing tweeps, or in the parlance, twitting tweeps (or should that be twitting tweeters?).

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April 25th, 2009

Defending Virtual Worlds

Just because one sad person has a bad romantic experience caused by a meeting a virtual personality in the real world doesn’t make a virtual world a bad or a worthless place any more than being injured on a roller coaster ride at Coney Island makes all theme parks dangerous.

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August 3rd, 2008

Farewell to Conan

Age of Conan was touted to me by gaming friends as a wonderful and rich 3D multiplayer online gaming experience that I had to try. I did for three months, and today I’m going to delete it. Goodbye Conan! RIP. I’m taking back my 250 megs to get ready for the Lich King!

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August 2nd, 2008

Kzero: New Research into Virtual Worlds

UK virtual world consultants KZero develop marketing and brand-driven campaigns for companies and brands seeking to maximize opportunities in the virtual worlds space. They have some novel research that’s worth checking out.

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August 1st, 2008

The Future of the 3D Internet

One thing is sure. Mobile devices and virtual worlds have a future together. Like most relationships, though, there will be a lot of talking and disagreements before they successfully arrive at the altar. More takeaways from the vBusiness Expo sponsored by Clever Zebra.

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July 31st, 2008

How “Real” Does Presence Have To Be?

Today I participated in Clever Zebra’s second vBusiness Expo virtual conference. Nice people running the show and a very good list of topics and presenters. Unlike their first conference, which was conducted in Second Life, this one was held in a specially created 3D space using Forterra’s OLIVE platform. The 3D environment added nothing to the experience, and in fact, detracted from it, since it was a big distraction from the content of the speakers’ presentations. However, that said, here is some very useful and interesting information I took away from the presentations.

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July 28th, 2008

Gen Y and 3D Worlds

A few weeks ago, I had an interesting discussion with a Gen Y person about his cell phone. Being a baby boomer myself, I am more than a little fascinated by the intuitive way that generation absorbs technologies into their routine lives. So will Generation Y be the first 3D generation? I think it still depends on many things, as these conversation excerpts from several young people show.

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February 14th, 2008

Blending the Real, the Unreal and the Unreal

Yesterday I attended a virtual presentation in Second Life hosted by Metanomics. It was one of those bizarre, amazing and wonderful experiences that sometimes just happen. I was sitting in my real life office, watching my avatar in Second Life sitting in an audience of about 50 avatars watching the Emory attendees in real time watch us watching them! It was an amazing and relevant experience.

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February 12th, 2008

The Philosophy of Games?

Do we really need deep interpretations of games? I don’t debate that many game developers are well educated and are aware of myths, legends, and the literature and competitors relevant to their work. I simply don’t think it’s meaningful in any way for academics to ascribe deep meanings to stories and characters that, for the most part, are based on earlier myths and legends that were meaningful to people. This article gave me a good laugh.

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December 11th, 2007

Gaming and Learning with Disabilities

There are an increasing number of organizations that lobby developers or provide a product to help the disabled or those with limiting conditions to participate in a variety of games and learning simulations. Some new ones are referenced.

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November 7th, 2007

Questing: Parallels in Learning and Multiplayer Gaming

Educators who are experienced with simulations know that learners engage the content of a course or lesson in different ways, but adults universally want to participate in their education. Adults learn by doing. Clicking a “next” button between screens of text is not the same as “doing”. Adults want their brains to be challenged. That is one reason why the concept of questing has so much potential for virtual learning scenarios. Virtual quests let the user take control and think about their own learning experience.

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October 24th, 2007

Avatar Animations and Social Interactions

A lively cheer or clapping, a broad laugh, a back flip or spontaneous dancing can be effective and expressive social interactions in virtual worlds, if timed right. Avatars, however, are sadly lacking in the kind of social development that could make immersive worlds even more realistic and expressive.

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October 22nd, 2007

Voice and Virtual Worlds: Is it a win?

In some virtual worlds, for some specific applications (like raiding in WoW), voice chat works. For purely conversational socializing in 3D, the jury is still out. We are still learning how to use the tools that can make a 3D conversation as informative as a face-to-face chat. We seem to have mastered the sound quality issues. Now we just need to make it more intuitive to use. That won’t be a quick fix.

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April 22nd, 2007

The Emotional Tone of Games

Do video games lack some of the spectrum of human emotions? Perhaps soothing or inspiring play will make the gaming experience more satisfying all around in the way movies do. Sony’s willing to gamble on it.

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November 16th, 2006

MMOG Research Ethics

Unless you have been living under a rock for the past two years, you have no doubt read an article or seen an interview with someone talking about some sociological phenomena or other that occurs in virtual worlds. The line between games and real life is blurring. Research on the Internet raises a host of novel ethical challenges, and only Linden Lab’s Second Life seems to have addressed the ethics of research using virtual world avatars. I find this interesting.

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October 6th, 2006

Uru and the Impact of a Fan Base

The return of Uru Live, the multiplayer version of the popular box game Myst, is largely the result of the passion of its fanbase, who have kept the game’s memory and magic alive for several years using a freeware version of the game. This is an interesting trend that may provide a new ground for smaller developers to take over niche titles with a good player base and use player developed content or expansions to existing content to sustain the franchise or give it a second life with new players on an economically sustainable scale.

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April 27th, 2006

Ads — Coming Soon to a Game Near You

Ads in games are inevitable, and truthfully, as long as the game developers pay great attention to maintaining the game ambience and environment, players are not likely to object. Game development costs rise with each generation of games, and for game developers, alternatives to help offset that cost and keep the price to consumers low are desirable. Gamers, of course, are concerned that advertising will bog down game play and alter the game environment so that they will no longer be “games”…just another merchandising venue. Here are some possible advertising scenarios.

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November 28th, 2005

The Perberization of Malygos

I could subtitle this “Or Why My Freaking Staff Cost 400 Gold”. Months ago, when my current favorite MMORPG was new, everyone was friendly. A quiet gnome named Perber sneaked up on us and started buying low and selling high — exerting upward price pressure, and creating a storm of hostility. What a great lesson in economics and human nature!

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November 16th, 2005

Online Gaming and Socialization

For adults who have never played multiplayer online games (especially role-playing games or RPGs), it can be baffling when co-workers, neighbors or otherwise “respectable” adults confess to having an alter-ego named Hawkslayer or Aeria who is a night elf priest or hunter with a play date to go finish a quest for a rare dagger. It can be even more baffling to discover that 70% of the female characters in the game are actually played by males. And that the average gamer is an 18-year-old male when you are a mature female (cough) years older than them! MMOGs today are highly sophisticated worlds containing a microcosm of human nature, and as a result, they are fascinating to observe (and to play).

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November 15th, 2005

4-D Magic Cube

Did you have trouble solving Rubix Cubes? This 4-D Magic Cube goes to a whole new extreme. Try it out online. It’s a geeky thing, but totally mindblowing. I don’t think it’s solvable!

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November 15th, 2005

Su Doku

A lot of people, especially mathematicians, probably know all about su doku, but I just discovered it. Just when I had gotten blase about games, I’m having a lot of fun discovering that I can do it! If you haven’t seen it before, it’s 9 squares in a 3×3 arrangement, each square of [...]

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Links and citations are welcome. These articles may be reprinted providing the following copyright information remains with each article. Copyright 2005 by Kaye Vivian. All rights reserved.